Friday, 21 September 2012

Skyrim Theme Update 1.0

Skyrim PC Theme Update 1.0 NOW AVAILABLE! FEATURING: Custom Windows Start Orb created by DanteJinx A Skyrim Inspired Rainmeter Skin by Axerron Modified to Auto-Hide by DanteJinx Skyrim Sovngarde Screensaver Created by Chekole & DanteJinx Download Here: Downloads: document.write(dsCounter);3174 Please leave a comment to say thanks!  And feel free to contact me about any errors/feedback.  Cheers! MIRROR DOWNLOAD ...
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Tuesday, 28 August 2012

Skyrim PC Theme

Sooo... being a fan of Skyrim (Modded & Better looking Version only) I decided to create a complete Skyrim Win7 theme and UI hashing together existing customisations and creating my own. EDIT: I have also created a custom Skyrim Screensaver to go with the Package: All Imagery and Sound copyright © Bethesda NOW AVAILABLE!... NEW UPDATE! DOWNLOAD UPDATE HERE FEATURING: Custom Windows Start Orb created by DanteJinx A Skyrim Inspired Rainmeter Skin by Axerron Modified to Auto-Hide by DanteJinx Skyrim Sovngarde Screensaver Created by Chekole & DanteJinx CREDITS: ---------- All content for theme package...
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Wednesday, 13 April 2011

Sound for games – Part 2

Linking once again to what I learned during the group project, my knowledge of just what is capable with the implementation of sound within games has actually improved since I last wrote about it. (Sound as a Pound) I took it upon myself to include sound in the project and although I relied a lot on free to use sound samples, I also recorded some of my own. I was surprised at how well I’d guessed how some sounds are used in game. In that they work much like lights, for simple ambient or resonant sounds they are place in a level and given a radius in which the player can hear them, growing louder the nearer you are to the sound emitter. However...
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Tuesday, 27 April 2010

Sound as a Pound

Its rare that friends of mine, when talking about gaming, mention sound as part of their experiences. Which when I think about it is a crying shame for Sound in games in relation to the experiences we have when playing them, is not only paramount but a brilliant and useful tool. Sound, in gaming, has come a long way since the beeps and bleeps of the early days but essentially it still plays the same role, to enhance and bring an extra sensory experience to make that virtual world in which we are exploring, that much more real. Typically sound in games can be split into three categories, Sound Effects, Game music and Atmospheric sound. Sound...
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Thursday, 1 January 2009

About

Welcome to Game Art Jinx, a website covering all things computer game and art related and my personal journey from someone who had barely played games to an aspiring game artist. In it I cover, in depth, subjects relating to computer game art and design and from time to time an update on my personal progress. Initially this blog started out as a mandatory part of my Critical Studies for BA Honors Game Art Design degree, but I hope to evolve it into a place where any one interested in the world of games and art can enjoy.  I am currently in my third and final year at De Montfort University, Leicester, I intend to work on producing...
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